![]() Go back to the previous room.īoth the Ralof and Hadvar paths conjoin here. Loot both of the chests, the swords on the weapon racks, the wine on the bookcase, and the gold on the table. ![]() Head through the gate that the Imperials just went through, and follow the hall to the sleeping quarters. You can actually backtrack to the sleeping quarters where you would have gotten your equipment if you followed Hadvar. Get into sneak and try to take them by surprise. After equipping the armor and sword, give both a few good swings before Ralof hears Imperials coming. ![]() For Ralof, you start in the room passed the sleeping quarters. Once they're down, loot both of them and also the Stormcloak near the table.Ģ. Use power attacks when they are blocking and try to use Hadvar as a distraction while you hit them from behind. I suggest using both swords and slicing away. This battle is rather simple, and you can even use Hadvar as a meat shield if you want. On the other side are some enemy Stormcloaks. Give the sword a few practice swings before you follow Hadvar to a gate. Now search the chest near the bed and the warden's chest to receive some equipment. Before following Hadvar's orders and obtaining equipment, take the gold on the table and the wine on the bookshelf. ![]() Let him get off your bindings, then ransack the place. For Hadvar, you go into sleeping quarters. There is a small difference in how you begin your escape:ġ. However, this has no influence later in the game that is, if you go with Ralof, but you later want to side with the Imperials, you won't be penalized for your decision. If you, by happen to chance, already know who you want to side with, you can go with the appropiate faction. This has a very small influence on the game, if any influence, but Hadvar is an Imperial and Ralof is a Stormcloak. Obviously, go backwards a little so you don't get hurt. Inside the watchtower, run up the stairs when suddenly the dragon breaks through and breathes fire. ![]() Note that your hands are binded so you can't get any items however, you can sprint and jump. Right when you are about to be executed, a dragon crashes the party.īecause of the mayhem, you are free to move about and escape. For parents: please note that this is one of the few graphic scenes in the game that you might not want young children to see as a beheading occurs. These racials are far superior to most others in the game, and they can make a big difference in combat.Īfter you have created and named your character, watch the execution scene gone awry. Although this is perhaps not as important as how you want your character to look, Orcs have an ability that doubles damage dealt and halves damage taken, while Bretons get a 25% resistance to magic. Of note, however, is that "min-maxers" or people who want to be as powerful as possible might opt to choose an Orc or a Breton because of their racial abilities. The boosts to certain skills for certain races does not make any difference at all in the long run as you can level all skills to 100 with all races. The most important aspect of choosing your race is essentially how you want to look. There are two important things that Ralof says: that you are arriving at Helgen and that the prisoner who is gagged is none other than Ulfric Stormcloak.Īs the opening scene continues, you and the other prisoners exit the wagon and you are prompted to create your character. After a few moments, Ralof notices that you are awake and you are then prompted to look around with your controller. You begin your adventure in a wagon with three other men on the way to your execution. ![]()
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